AI Insights · Timothy · April 2024
Top 5 Snake Games in Norway Q1 2024: Unified Platform Performance
Discover the performance trends of the top 5 Snake Games on a unified platform in Norway during Q1 2024. Detailed insights on weekly downloads, revenue, and active users are available.
Throughout the first quarter of 2024, the top 5 Snake Games on a unified platform in Norway showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at the data provided by Sensor Tower.
Snake Clash! from Supercent, Inc. experienced a notable increase in both weekly revenue and downloads. Revenue peaked at approximately $298 in the final week of March, showing a consistent upward trend from $131 at the beginning of January. Downloads followed a similar pattern, starting at 2K and reaching 4.6K by the end of the quarter. Active users also grew significantly, from 6.3K in early January to over 10K in late March.
Snake.io - Fun Online Snake by Kooapps saw moderate fluctuations in its weekly revenue, which peaked at $150 in the last week of March. Downloads remained relatively stable, ranging from 985 to 1.8K throughout the quarter. Active users showed a slight increase, starting at nearly 13K and ending at around 12K.
slither.io from Lowtech Studios LLC did not generate any revenue during the quarter. However, its weekly downloads and active users demonstrated a steady performance. Downloads varied between 193 and 683, with an upward trend towards the end of March. Active users increased from 3.2K in early January to approximately 4.4K by the quarter's end.
Snake Run Race・3D Running Game by Freeplay LLC showed minimal revenue, with occasional spikes, the highest being $36 in mid-March. Downloads remained low, ranging from 165 to 572. Active users saw a slight decline from 3.3K in January to 2.8K by the end of March.
Tangled Snakes from Popcore GmbH experienced modest revenue fluctuations, peaking at $91 in early January and dipping to $6 in early March. Downloads were inconsistent, with a high of 509 in late January and a low of 146 at the beginning of the quarter. Active users remained relatively stable, hovering around 3K throughout the quarter.
For more detailed insights and additional data, visit Sensor Tower.